CEO & Co-Founder
Kristian, CEO and co-founder, has a Master of Education from Uppsala University, Sweden, starting his professional career as a teacher, he later switched to digital marketing and business development. In 2012 he co-founded Gro Play with Patricia Richter and Henrik Sallander and has been developing edutainment about social topics since. Kristian has co-founded several successful companies and he has more than 20 years of experience of creating engaging content to drive communication and learning.
CTO & Co-Founder
Henrik is the CTO and co-founder of Gro Play. He has a Master of Computer Science from Chalmers, Gothenburg and many years of entrepreneurial ventures with various startups and has a deep interest in everything tech and the intersection of web services, music tools and games for a global audience. He loves Gro Play because he believes that educating kids through games is a powerful and effective way to save the world. His favorite game as a kid was Stunt Car Racer on the Amiga, a magical game that, although quite small and simple, gave the player an amazing and staggering feeling of flying around in a stunt car doing incredible jumps.
Head of Pedagogic Content
Lisa is an ecologist with 15 years of experience working with education for sustainable development. Her driving force is to inspire children to learn for a more sustainable future, focusing on action competence. Lisa has been engaged as a lecturer, writer and project leader and joined Gro Play from The Keep Sweden Tidy Foundation, where she was the Educational Director. As Head of Pedagogic Content at Gro Play, Lisa is responsible for developing the content and teacher guides for Grow Play Education games.
Head of Art
Art and games have always been Fredrik’s two main tracks and as a hobby these would intertwine back and forth from his childhood. But they didn't quite merge until these past few years. Fredrik’s mind is set on saving the world, through the cute, the mundane, the happy, sad and all the important interactions. Maybe not for everyone, but perhaps for someone. He is also comfortable with sounding silly claiming this. As the Head of Art at Gro Play Fredrik loves encouraging the artists to develop and reach their own goals as well as the studio’s. But he never hesitates to dig into any part of the projects.
Zsombor started programming as a child on a Commodore 64, then in his teenage years as a big fan of the Monkey Island series, he repeatedly tried (and failed) to build a point and click adventure game. He graduated from the Budapest University of Technology and Economics in 2005, and for several years he gave up his dreams of working in game development until he joined Gro Play in 2014. As a father of two young children, he's getting more and more enthusiastic about educational games. When he is not programming, parenting or playing video games, he likes to sing, play the drums, the guitar and the piano, preferably all at the same time.
Joel’s passion for designing virtual worlds and environments comes to life when he designs playful environments for Gro Play’s apps. He is truly a lifelong artist who loves sketching. At Stockholm University Joel studied the Computer Science program, with a focus on game design. When he’s not designing gaming environments, he’s volunteering at CoderDojo teaching his talents to young minds dreaming of becoming programmers and game developers, or simply taking his gaming talents offline and playing board games
Educational Researcher, Ph.D.
Mohsen Saadatmand is a postdoctoral researcher at the Faculty of Educational Sciences, University of Helsinki. He did his doctoral research on MOOCs (massive open online courses) and the design of open online learning environments. His main research areas are digital learning, online/blended learning design, online courses, and MOOCs. At Gro Play Mohsen is working on digital educational games for teaching and learning STEAM in early childhood education.
Oscar is a Game Programmer at Gro Play. He has a Master in Engineering Physics at Uppsala University and has experience as an Automation Designer and a Technical Consultant. He loves games in all their forms, from traditional strategy games like chess, to more expansive board games and computer games. He is also developing his own board game and a computer game based on a fictional world he has created. His gaming passion started with Pokémon, inspired by their unique features and strategical abilities. Moreover, he likes movies, to play football and listening to music (especially Synthwave). At Gro Play he is excited to make games with the combined purpose of educating and entertaining, to make education more fun and digitally available to children of all ages.
Hugo has always been a nerd at heart with a passion for games, music and space, so developing games seemed like the perfect fit. After taking his higher vocational degree at Yrgo in Gothenburg studying video game programming he continued his curiosity for developing games by working with VR in the construction sector, but is now working on the next step in his journey at Gro Play. Hugo believes in the strength of helping kids with their creativity and playfulness through games and simultaneously making what you learn in school fun, working at Gro Play is the place to express that. The first game he ever played was Age of Empires 2 where Hugo would spend hours creating fun and unique maps for his friends to play.
Fredrik is a junior game developer with a bachelor's degree of science in media technology from Södertörn University, Sweden. He has a passion for unique game mechanics and loves playing multiplayer games. He enjoys creating educational games as he believes in their power to teach. He also enjoys cooking, juggling and chess.
Carolina values curiosity and has always had a passion for games, films, and storytelling. Thus after graduating from Nackademin she has had the pleasure of working and bringing art to life in the games-, commercial- and animation industry. She loves working at Gro Play because she believes strongly in the creative type of learning that Gro Play infuses into their games, combined with working with stylized art. Carolinas favorite game "staying-up-too-late" playing as a child was Monkey Island.
Full Stack Developer
As a teenager, Robert ran a BBS and a Fidonet node from his room and made some brave attempts at Pascal and C. Since then, Perl, PHP, Java, and C# have passed by to varying degrees, and right now Python and Kotlin are the weapons of choice. But even though he devotes almost all his waking hours to code, music is the art form Robert is most passionate about, and he also hosts a Swedish music podcast. Robert is glad to be able to help put children's gaming in the service of learning and sustainability, even though his only experience in game development is the now missing text adventure A day in Katrineholm, written in BASIC around 1995.
Alex is a person who sits in a cubicle and has feelings about video games. He is an expert of nothing and his opinions are sometimes partially wrong. He should not be trusted, as he violently insists on writing his documentations in either Comic Sans or Wingdings.
Mattias Mau Lundell
Mattias, more commonly known as Mau, is a game design intern that has studied game design since High School at Mediagymnasiet and then at Futuregames. He loves competitive games but also likes to chill with some Pokémon and Legend of Zelda. But between the games, he takes some time to reorganize his manga collection. At Gro Play he likes creating educational games since that was the best part of his early school years and wants to spread that to future generations.
Ada is a game artist from California with a life long love for the arts. She is a 2D Artist graduate from Futuregames. She works mostly with 2D, 3D, and animation and is passionate about expanding her knowledge and learning new skills. She loves to work at Groplay for the mix of warm work culture and company passion for innovation, art, and creative learning.
Linus is a game programmer at Gro Play. He has studied Game Design and Programming at Uppsala University - Campus Gotland. He has had an interest in programming and game development since early age. Many of his tasks at Gro Play involve developing larger gameplay systems.
I've always been interested in video games and have played them all my life. I chose to study game development in high school, which later led me to Gro Play. I believe that video games can be a powerful tool for education and entertainment. I now have the chance to create fun educational games for children while developing my skills too.
I have been chasing the idea of being part of the game development world since I was young. I have spent 3 years studying Game Design & Programming at Uppsala University and graduated with a Bachelors of Arts, finally completing my first steps into this exciting and at times tough, journey. Like for many others, video games have always been my escape and my biggest entertainment. Experiencing storytelling and interactive media through them was one of my favorite hobbies. Bouncing around and trying different roles (programming, design & project lead) led me to pursue becoming a Game Designer since I felt like it would allow me to be flexible when needed during the development. I like working with others, creating a warm and supportive environment for my teammates as well as producing/designing anything that's needed for the project to succeed. I joined Gro Play in August as a Game Design Intern. I have experienced a warm welcome, a supportive and positive environment. The company is full of kind and warm people who are always willing to help and lead.
Sebastian has long believed in games and their potential to promote learning, which stems from years of experience managing a non-profit youth organization promoting gaming as a social activity. With a philosophical bachelor’s degree in media technology and vocational education within game design, he is now looking to help expand what games can be together with Gro Play (when he is not looking for new acquaintances to play fighting games with).
Digital Marketing Developer
Lotta is a lousy gamer as she often gets motion sickness from interactive games (our apps are the exception that proves the rule). She is constantly exploring and looking for new ideas and good experiences. She has a degree from Berghs School of Communication and a bachelor's degree from "Entrepreneurship, Innovation and Marketing" / Södertörn University. She came to us in her search for organizations that actively work to inspire positive change and innovation.
2D and 3D Artist
Jonas has been working with games for kids since 2008 (when CD-ROM was still the norm) and has released many games with known and unknown characters with different companies over the years. He doesn't play games much in his spare time but likes to build them or have other creative projects, fixing historical disco parties, gardening or sailing.
With a background in education, change management, client advisory, and analysis, Jens is responsible for school development and stakeholder management for our products catering to the school sector. Having acted himself as the operative chairman of the board for a school in Stockholm, and with solid didactic studies and practice, he helps schools and Grow Planet grow together sustainably - always taking school feedback and realities into account.
Fascinated by games at an early age, Axel found great intrigue in the variable outcomes of interactive systems, which naturally drove him to digital games. Growing up with one foot in arts and the other in maths and physics, Axel finds beauty in both cold logic and warm colours. Axel has found a liking to picking apart systems and reassembling them again, finding enjoyment in modding games, and learning how games and programs look under the hood. Axel enjoys running almost as much as he enjoys making systems run, and has participated in a couple of long-distance running events. After graduating from University, Axel began teaching game design and programming and has always enjoyed sharing knowledge and experiences with others. One of Axel's goals when working at Gro Play is to develop games that not only serve to educate but also ignite the spark of imagination and wonder in people.
We create GOOD GAME experiences
At Gro Play we create GOOD GAME experiences in order to entertain and inspire children and their families to learn more about health, wellbeing and sustainable living. We believe that Play is not only the most fun but also the most powerful way of learning. By entertaining and inspiring children and their parents, together we are shaping a healthier and more sustainable future.
At Gro Play we publish our own titles which are available for a global audience. See our apps here.
We also help brands, companies and organisations develop games and entertainment. Read more about some of the work we have done so far.
Gro Play is a STING alumni and has been part of the Reach for Change program with the aim of helping children and youth to a better life. Gro Play is a proud winner of the Swedish Living Green award 2012.